CrankyCog is a very small studio. Three things annoy us in phone games, so we do the opposite.
Here, no ad is ever forced. Purchases are optional and no level needs them.
A game should explain itself at a glance. Try something, watch what happens, and you have it.
Our pieces make noise, push back and respond. A toy before it is an app.
Writing about the studio? The images below are free to use for that purpose.
A question, a bug, a press request